StarCraft improved on its predecessor Warcraft II, which highlighted two incredibly equivalent playable factions, by introducing asymmetry involving the models and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-recognized 1996 SSI release War Wind. The unit forms https://jared1e83f.bluxeblog.com/61973770/starcraft-an-overview